Tell me how would you balance over 515 dmg per tick per sec from both flamethrower and burning effect on players and ult being over 10k dmg form all grenades to make it more fair? Synth Power Killer eredeti hozzászólása:So what exactly do you think would help Juke to be more balanced?Īnd while we are at it. He has grenades with 4k dmg main one and half of that for smaller ones, also when Blaze goes behind you and unnoticed your team is dead and now cuz they buffed him he can chase his enemies faster when also burning them to crisp in 3 seconds. It doesn't matter if you have full health Blaze can still kill you. When you are 1v1 and also an assasin you are dead but in team he can't kill everyone with his stun being to max 6 seconds without his animation and as for Blaze.īlaze can kill a Monark with one press of the left mouse button and all team with his one ult. You can't kill a Juke by the time he runs in and stuns you long enough to kill you. You can kill Blaze before he gets into range. ![]() His primary does good damage, he has loads of health and on top of that, he has an insane stun that also heals and does some damage. The spread or pellet pattern seems to be heavily randomized or maybe the netcode is just wonky at times.FR4GZ eredeti hozzászólása:You're aware that he has a huge stun AOE that lasts forever, right? I'm not talking about killing enemies WITH the ability. I would consider Ghost a good counter if not for the fact that his shotgun randomly does little to no damage, even when right next to an enemy character. Don't get me wrong, I can kill Juke players, but in a 1v1 where I don't have the upper hand, catching them by surprise, Juke is just dealing way too much damage for his speed and health values. I checked him up and saw that he still does his jump. If you don't have a good team on the other hand he can kill all of you without any effort with his team support.Īlso the animation is still there. I said that I can't see him being that broken if you have good team. And I'm not so super at this game either. ![]() I mean I killed him with many characters without even him running to me and stunning me. You can counter him using Knox and his turret. He isn't as fast as most of the too assasins. You can kill him easily with Monark at long range for example. But as I'm saying that I never had a problem with any Juke player and did not saw them getting Quadra Kills in any of my matches.Įscrito originalmente por Synth Power Killer:I killed Juke players using Mi-Nu, Ghost and even Lock. Now they made the ulti more to support team work and making him need other players to take out what he has stunned. He can't even take down with his ult an assasin anymore if the assasin has full health. I had couple times after the "gameday" event with Juke players trying to take out my team but it didn't happen that many times and if he stunned my team I never saw him killing me or all of my team in one sweep. It's 6 seconds where the Juke got animation which gives him only 4 seconds to run away or start shooting at the enemy. ![]() Escrito originalmente por Artuurs:Been plenty of times where 1 Juke wipes out me and my whole team, hes ♥♥♥♥♥♥♥ overpowered because his skill AOE is massive and lasts longer than 5 seconds, he stuns and his team kills us, doesnt happen every time with a Juke in a match but with compotent players sticking toghether, hes ♥♥♥♥♥♥♥ overpowered, theres no denying it.
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